John Chen's 50 Digital Team-Building Games. Fast, Fun Meeting Openers, PDF

By John Chen

ISBN-10: 1118240316

ISBN-13: 9781118240311

Use expertise to extend loyalty and productiveness on your employees

50 electronic Team-Building Games bargains enjoyable, energizing assembly openers, workforce actions, and crew adventures for enterprise groups, utilizing Twitter, GPS, fb, smartphones, and different expertise. The video games could be performed in-person or nearly, and diversity from 5-minute ice-breakers to an epic four-hour GPS-based event. Designed to be lead by means of managers, facilitators, presenters, and audio system, the actions aid groups and teams get happy with expertise, get to understand one another higher, construct belief, enhance communique, and extra. little need to be a "techie" to guide those games--they're easy and well-scripted.

Author John Chen is the CEO of Geoteaming, an organization that makes use of expertise and experience to coach groups tips on how to collaborate.

  • How to guide an easy, speedy, enjoyable staff development job with easy-to-follow instructions
  • How to create winning "virtual" group development that requires...

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Extra resources for 50 Digital Team-Building Games. Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media,...

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Case Study Mars Hill Church, which has locations all over the country, made texting Q&A famous when they started integrating it into their sermons. ”) This example makes clear how this approach has the potential to elicit authentic questions and promote a deeper sense of learning than you might encounter when using a microphone. It’s also an effective way to create trust with executive team presenters, because it conveys the fact that this team is ready to be open and tackle an organization’s difficult challenges.

As a way of doing needs analysis. org), we met technology expert James Spellos. For this event, everybody’s name tags included printed instructions to tweet their name, company, position, and favorite app or technology during the 30-minute networking period before lunch was served. About 40 people, out of 100, tweeted their information. During the 5-minute time reserved for structured networking, the MC then read the different tweets as each person stood or waved as they were read. This allowed the participants to get to know 40 of the people there.

Pinterest—Pin Pictures and Websites for a Common Topic Time: 10–20 minutes Participants: 2–1,000+ Technology: Web browser Category: Icebreaker Goals Find out what your team has in common in regard to a specific chosen topic by pinning websites and photos to Pinterest. Game Summary Pinterest is a cool website that allows you and others to pin a website or a photo to a visual board. It’s a great networking activity, because you can discuss the different links people share and use them to discover what you have in common with one another.

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50 Digital Team-Building Games. Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media,... by John Chen

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